The entire baseball team at my high school recruited some of my classmates and me to create a website analytics dashboard and a mobile app to collect, store, and generate their own team's baseball analytics. From February 2020 to the present, we continue to design, build, and test improvements to our product, expand our engineering and computer science skills significantly and learn how to operate our own small business.
Sean Eddy, the creator of a realistic re-creation of Downtown Des Moines, Iowa in the popular video game, Minecraft, invited me to assist him in hosting and marketing his project to the public. While he focuses on his design and 3D, digital modeling, I am primarily involved in day-to-day management of logistics such as web hosting, domain/DNS management, server hosting, and software maintenance. I've programmed a couple of features to make our community feel unique, including a plugin to sync the game's time and weather conditions with real-life Des Moines. Our project managed to make our local news and sparked players across Central Iowa to visit Sean's work.
My antivirus program features a simple algorithm that reads a text file for sample MD5 hashes of known malware, compares it to a file the user has selected from their computer, and determines if it matches a virus. The user then has the option to delete the file from the computer if the program determines it is malware. I used the Cryptography library built into .NET and created a simple Windows Form with branding to make the program look appealing.
I was commissioned to design a website for promoting Alaska Virtual Airlines: an online community of flight simulator players mimicking the real-world operations of Alaska Airlines. The website contains information about the airline's operations, staff, and how to apply for a virtual pilot position. I developed an intial design (that was later tweaked) including live airline statistics linked to AlaskaVA's information system. These can be found under the "Creating an Airline" section.
I was commissioned to manage the IT system of Estafeta Virtual Airlines: an online community of flight simulator players mimicking the real-world operations of Estafeta Carga Aérea (an air cargo company). Each virtual airline requires two software components: An online platform to send analytics and perform "airline business" and an Aircraft Communication Addressing and Reporting System (ACARS, referring to the systems used in real commercial aviation logistics). Customizing an existing open-source framework, phpVMS.net, I developed a web presence and pilot portal for Estafeta Virtual to recruit prospective pilots, track employee revenue, and manage cargo/passenger service. Additionally, I contributed a patch to a work-in-progress, open-source ACARS program by SimSolutions. I additionally facilitated hosting and maintaining Estafeta's platform during their operation.
An interactive visualizer on the concept of Existentialism for educational or recreational use. I created this project for one of my high school teachers to use in her future Language Arts classes. I primarily strived for conveying this advanced literature and social concept in an interactive, easily understandable, and modern format to increase appeal to students and take steps towards improving classroom resources.
Feed The Ball was my introduction to the world of Unity 3D game
and C# programming. My goal was to create a simple, yet entertaining, 3D platformer
later on submitted this project to the College Board for the AP Computer Science
I further expanded this project by attempting two distinct goals: accept donations from players to essentially "develop for charity" and attempt to implement a machine learning model in some way. My idea was to create a model that would generate additional game levels based on the player's skill. This did not end successfully, however I gained plenty of fundamental knowledge about Machine Learning and how to implement models with source code.
A simple version of Atari Breakout I built several years ago as a part of my middle school's Hyperstream club. This was one of my very first programs and I still enjoy it to this day despite its age.
My final project for my honors 200-level written, oral, visual, and electronic communication class. This document includes the various pieces I created for class as well as the skills I developed that are helpful when presenting ideas and information in the future.
For source code and additional technicalities, please visit my GitHub page.